Peter Campbell is a 20+ year veteran of the educational technology space. From his early work as the Director of Academic Technology at Montclair State University, to his recent role as Director of Strategy, Immersive Learning Solutions for Pearson, “the world’s leading learning company,” Campbell has dedicated his career to computer-assisted learning modalities.
Today, he serves as the founder and CEO of xpereal, an immersive experience consultancy focused on the needs of the education and training industry. In this episode of the New School VR podcast, Peter talks at length about HoloPatient, a holographic app his team at Pearson, in partnership with San Diego State University, Texas Tech University Health Sciences Center, and Microsoft, created for nursing education.
Based on Microsoft’s HoloLens technology, the system helps aspiring medical professionals diagnose and treat illnesses with holographic, live-action, virtual patients acting out various symptoms and conditions. Check out the video below for a sample of exactly what that looks like:
Peter has also provided some excellent additional videos and reading materials for those interested in further exploring the use of virtual training and simulation technologies in the medical profession and beyond.
Holographic video capture:
- Here’s a video of HoloPatient, a holographic app my team created for nursing education. This was a partnership with San Diego State University, Texas Tech University Health Sciences Center, and Microsoft.
- This short video gives you a good overview of the process used to capture and create such holograms.
- And here’s an amusing video on Star Trek’s George Takei (Mr. Sulu from the original show) being captured and converted into a hologram.
HoloLens in medical education:
- This video shows what Case Western Reserve University is doing with HoloLens.
- Here’s a slightly longer version of what Case Western is doing.
- Here’s the press release for the project I started for nursing education.
- Here’s a talk I gave at the AR In Action conference in January 2017, sharing the business case and telling the story behind the nursing holograms app, HoloPatient.
- I’m working with MediVis, a company based out of NYC that provides holographic content to teach anatomy and physiology. I’m also partnering with Microsoft to provide the holographic video capture service mentioned above.HoloLens in different disciplines:
- Here’s a blog post on how HoloLens is being used in different disciplines, and some additional background around the problems to be solved and the jobs to be done for nursing education.
- Here’s a compelling use case: HoloLens used to provide just-in-time training and support at a distance for Thyssenkrupp elevator repair field technicians.
- And here’s a video from a startup company I’m working with, showing HoloLens in chemistry and geology.
Where to find Peter Campbell Online:
Greetings, NSVR listeners! (And readers, or whatever.) This week’s show is based on a couple of presentations I had the opportunity to give in Portland, OR over the past two weeks. In lieu of having a guest on the show for this episode, I thought I’d just combine the two, and throw in some extra visual aids. This is a “101” level overview of VR, AR and 360 technologies that I and many others have found useful. Ready?
You can see and listen to the show in its entirety here in this YouTube video:
Industrial Training International
It’s not every day you discover one of the world’s foremost leaders of VR-assisted learning right in your own back yard, but that’s exactly what I found with Industrial Training International (ITI), thanks to a recent write-up about the company on RoadtoVR.com.
Based in Woodland, WA, just a stone’s throw from Portland, OR, ITI has been has been in the industrial training business since 1986. They work with companies and organizations of great consequence, from utility providers to the federal government and beyond, and teach engineers and heavy equipment operators how to use the massive machines that make colossal-scale construction and maintenance possible. For decades, they have provided hands-on training using real equipment at their eight training centers around the globe, and are now releasing one of the most impressive VR simulators the industry has ever seen. read more…
Unimersiv was one of the first, and has become among the most widely used educational VR apps for classroom and personal use. Currently available for both Samsung Gear VR and Oculus Rift headsets, Unimersiv offers a combination of custom-produced and curated educational experiences covering topics as diverse as space travel, history, archeology and human anatomy, with many new experiences currently in development.
Live from Paris, France, Unimersiv founder, Baptiste Grève, joins us in this episode to discuss the company’s origins, current offerings and future plans. read more…
Lifeliqe (pronounced “lifelike”) is an edtech startup with an enviable advantage in the VR learning space. Spun out of a sister company called Corinth, Lifeliqe hit the ground running with literally thousands of interactive 3D models for parents, teachers and students to put to use in both augmented and virtual reality environments. read more…
Based in Munich, Germany, Delightex is blazing a global trail for the use of VR in modern classrooms. CoSpaces, their free and intuitive VR creation tool, allows teachers and students alike to create VR scenes and experiences using nothing more than a standard web browser and a Google Cardboard-style viewer. read more…
Matt Witkamp has seen the future of AR-assisted surgery and medical training. In fact his team at Citizen Inc., in partnership with Stanford Medicine and Microsoft, have literally invented it.
Project Serra is a Hololens application that allows surgeons to see real 3D MRI visualizations directly a-top of patients on the operating table, helping to more precisely locate and extract life-threatening tumors.
The Essential Role Of Human Interaction In VR-Assisted Learning, with Dr. Carrie Straub of Mursion – Show 4
Dr. Carrie Straub joins us in this show to discuss the role of real human interaction in virtual reality training simulations. Instructional designers have become adept in crafting training programs for the purpose of transferring repeatable information through LMS and similar e-learning programs, but teaching emotional, interpersonal skills (“EQ”) for career-specific applications is a profoundly greater challenge.
Nathanael Andreini is a globally-minded artist, educator and founding director of Open Space Performing Arts (OSPA), an experiential arts program that facilitates social and emotional intelligence, cross-cultural skills, and team building workshops around the world. Profoundly impacted by the cultural response in Japan to the Fukushima earthquake while working there as an English teacher in 2011, Andreini has dedicated his career to healing and strengthening communities through the arts and education.