Teacher-Led VR Learning with Nearpod – Show 13
Show Summary
Founded in 2012, Nearpod has become a mainstay in modern classrooms. The platform allows teachers to create and share interactive digital content across mobile devices and web browsers. It supports all standard forms of digital content (images, video, text, etc.) and offers polling, quizzing, memory games and more advanced features as well. Best of all, the platform itself is free to use. Lesson plans and pro-level content can be purchased on an as-needed basis, usually for just a couple of bucks.
Since adding Google Cardboard-style capability, over 6 million students in 100 countries have experienced “virtual field trips,” allowing them to explore 360 photos and video, providing deeper immersion and more relevant context in the learning process. Here’s a brief overview of the system in action:
Although the company’s primary focus is on K12, savvy presenters have also adopted the tool in public speaking and corporate training applications as well.
About Our Guest
Felipe Sommer is the President and cofounder of Nearpod, where he oversees the company’s daily operations. Previously, he founded Livin’ Interactive, an experiential marketing firm and spent a decade as a financial services and startup consultant at Accenture. Sommer is passionate about a technology entrepreneur’s power to better the world, and this energy drove him to cofound Nearpod in 2012.
He obtained his BA in economics from the University of Buenos Aires, Argentina and his MBA from the University of California, Berkeley Haas School of Business.
Official Website: http://Nearpod.com
Facebook: https://www.facebook.com/nearpod/
Twitter: https://twitter.com/nearpod
LinkedIn: https://www.linkedin.com/company/1689800/
HoloLens in Medical Education and Training with Peter Campbell – Show 12
Peter Campbell is a 20+ year veteran of the educational technology space. From his early work as the Director of Academic Technology at Montclair State University, to his recent role as Director of Strategy, Immersive Learning Solutions for Pearson, “the world’s leading learning company,” Campbell has dedicated his career to computer-assisted learning modalities. read more…
Teaching and Learning with VR, AR and 360 Technologies with Pinky Gonzales – Show 11
Greetings, NSVR listeners! (And readers, or whatever.) This week’s show is based on a couple of presentations I had the opportunity to give in Portland, OR over the past two weeks. In lieu of having a guest on the show for this episode, I thought I’d just combine the two, and throw in some extra visual aids. This is a “101” level overview of VR, AR and 360 technologies that I and many others have found useful. Ready?
You can see and listen to the show in its entirety here in this YouTube video:
Industrial Grade VR Training with ITI – Show 10
Industrial Training International
It’s not every day you discover one of the world’s foremost leaders of VR-assisted learning right in your own back yard, but that’s exactly what I found with Industrial Training International (ITI), thanks to a recent write-up about the company on RoadtoVR.com.
Based in Woodland, WA, just a stone’s throw from Portland, OR, ITI has been has been in the industrial training business since 1986. They work with companies and organizations of great consequence, from utility providers to the federal government and beyond, and teach engineers and heavy equipment operators how to use the massive machines that make colossal-scale construction and maintenance possible. For decades, they have provided hands-on training using real equipment at their eight training centers around the globe, and are now releasing one of the most impressive VR simulators the industry has ever seen. read more…
Traversing Time & Space with Unimersiv – Show 9
Show Summary
Unimersiv was one of the first, and has become among the most widely used educational VR apps for classroom and personal use. Currently available for both Samsung Gear VR and Oculus Rift headsets, Unimersiv offers a combination of custom-produced and curated educational experiences covering topics as diverse as space travel, history, archeology and human anatomy, with many new experiences currently in development.
Live from Paris, France, Unimersiv founder, Baptiste Grève, joins us in this episode to discuss the company’s origins, current offerings and future plans. read more…
Best in Class VR Apps for Educators with Jaime Donally- Show 8
Show Summary
The 5 E’s of VR Learning with Martin Bukáček of Lifeliqe – Show 7
Show Summary
Lifeliqe (pronounced “lifelike”) is an edtech startup with an enviable advantage in the VR learning space. Spun out of a sister company called Corinth, Lifeliqe hit the ground running with literally thousands of interactive 3D models for parents, teachers and students to put to use in both augmented and virtual reality environments. read more…
CoSpaces & Classroom VR with Susanne Krause of Delightex – Show 6
Show Summary
Based in Munich, Germany, Delightex is blazing a global trail for the use of VR in modern classrooms. CoSpaces, their free and intuitive VR creation tool, allows teachers and students alike to create VR scenes and experiences using nothing more than a standard web browser and a Google Cardboard-style viewer. read more…
AR Assisted Surgery & Medical Training with Matt Witkamp of Citizen, Inc. – Show 5
Show Summary
Matt Witkamp has seen the future of AR-assisted surgery and medical training. In fact his team at Citizen Inc., in partnership with Stanford Medicine and Microsoft, have literally invented it.
Project Serra is a Hololens application that allows surgeons to see real 3D MRI visualizations directly a-top of patients on the operating table, helping to more precisely locate and extract life-threatening tumors.
The Essential Role Of Human Interaction In VR-Assisted Learning, with Dr. Carrie Straub of Mursion – Show 4
Show Summary
Dr. Carrie Straub joins us in this show to discuss the role of real human interaction in virtual reality training simulations. Instructional designers have become adept in crafting training programs for the purpose of transferring repeatable information through LMS and similar e-learning programs, but teaching emotional, interpersonal skills (“EQ”) for career-specific applications is a profoundly greater challenge.